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Old 03-23-2015, 11:16 AM   #361
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squeek502 created fortressforever/fortressforever-scripts:collection-impl-lua at 55237d (+1 new commit)

  • 55237d squeek502: 'Start of Lua-based collection implementation. * Will eventually replace the entire Collection...'

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Old 03-23-2015, 11:17 AM   #362
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squeek502 opened pull request fortressforever/fortressforever-scripts#27 ('Move Collection implementation to Lua')

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Old 03-23-2015, 11:32 AM   #363
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mikeparker commented on issue fortressforever/fortressforever#128 ('Allow Lua to spawn buildables'):
Oh - so to be clear - you're talking about spawning buildables that are specifically tied to a player?
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Old 03-23-2015, 07:46 PM   #364
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squeek502 commented on issue fortressforever/fortressforever#128 ('Allow Lua to spawn buildables'):
Correct.
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Old 03-23-2015, 08:36 PM   #365
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squeek502 merged pull request fortressforever/fortressforever#125 ('Allow bounced rails to collide with their shooter') from squeek502 to beta

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Old 03-23-2015, 08:36 PM   #366
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squeek502 closed issue fortressforever/fortressforever#11 ('Allow bounced rails to collide with their shooter')

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Old 03-23-2015, 08:45 PM   #367
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squeek502 opened issue fortressforever/fortressforever#130 ('Allow all projectiles to collide with their shooter?')

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Old 03-23-2015, 10:59 PM   #368
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squeek502 created fortressforever/fortressforever:lua/remove-luabind-class at 24dc4a (+1 new commit)

  • 24dc4a squeek502: 'Lua: Remove luabind's 'class' implementation because it seems to be broken'

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Old 03-23-2015, 11:00 PM   #369
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squeek502 opened pull request fortressforever/fortressforever#131 ('Lua: Remove luabind's 'class' implementation because it seems to be broken')

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Old 03-23-2015, 11:08 PM   #370
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squeek502 synchronized pull request fortressforever/fortressforever#127 ('Consolidate SG locked on status icon updates in CFFSentryGun::SetEnemy')

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Old 03-23-2015, 11:08 PM   #371
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squeek502 pushed 1 commit to fortressforever/fortressforever:fixes/sg-lock-icon

  • 2d7c71 squeek502: 'Make SG enemy always get set to null when the SG is removed. * Removes the need of calling...'

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Old 03-23-2015, 11:30 PM   #372
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AfterShockFF commented on issue fortressforever/fortressforever#122 ('Reduce jump-pad horizontal push (take 2)'):
Ok looks good :+1:
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Old 03-23-2015, 11:33 PM   #373
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AfterShockFF commented on issue fortressforever/fortressforever#127 ('Consolidate SG locked on status icon updates in CFFSentryGun::SetEnemy'):
Nice :) :+1:
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Old 03-23-2015, 11:37 PM   #374
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AfterShockFF commented on issue fortressforever/fortressforever#124 ('Lua: Add player_onuse callback'):
Looks good :+1:
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Old 03-23-2015, 11:43 PM   #375
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AfterShockFF commented on issue fortressforever/fortressforever#126 ('Lua: Majorly improve Lua's ability to interact with sentryguns'):
Looks good :+1:
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Old 03-23-2015, 11:44 PM   #376
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AfterShockFF commented on issue fortressforever/fortressforever#129 ('Lua: Add global GetPlayers function'):
Looks good :+1:
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Old 03-23-2015, 11:44 PM   #377
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AfterShockFF commented on issue fortressforever/fortressforever#131 ('Lua: Remove luabind's 'class' implementation because it seems to be broken'):
ok :+1:
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Old 03-24-2015, 12:10 AM   #378
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squeek502 merged pull request fortressforever/fortressforever#127 ('Consolidate SG locked on status icon updates in CFFSentryGun::SetEnemy') from squeek502 to beta

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Old 03-24-2015, 12:10 AM   #379
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squeek502 merged pull request fortressforever/fortressforever#131 ('Lua: Remove luabind's 'class' implementation because it seems to be broken') from squeek502 to beta

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Old 03-24-2015, 12:11 AM   #380
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squeek502 merged pull request fortressforever/fortressforever#129 ('Lua: Add global GetPlayers function') from squeek502 to beta

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