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Old 01-07-2007, 05:43 PM   #241
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i like the new idea about the spy. I think that its a fresh idea to the game!
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Old 01-07-2007, 07:15 PM   #242
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Quote:
Originally Posted by CatzEyes93
Cons: Not crazy about the hud or the crosshair
there is something like 10,000 different cross hares you can choose from.
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Old 01-07-2007, 07:35 PM   #243
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Looks good

Just one question. Is the soldier rocket speed same as that of the pyro? Seems the rocket shots are a faster then the old TFC.
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Old 01-07-2007, 08:57 PM   #244
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Quote:
Originally Posted by nodnarb
there is something like 10,000 different cross hares you can choose from.
Why have they decided to include 10k different looking angry rabbits?
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Old 01-07-2007, 10:19 PM   #245
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Quote:
Originally Posted by Gunslinger
Why have they decided to include 10k different looking angry rabbits?
That made me giggle, I don't know why, but it did.

The only thing that I don't love is that the spy drops a random dead model when he cloaks. Maybe if he lost the discuise when he cloaks? As if throwing down his discuise to look like a dead body? And silent cloaks, since you don't do that, could keep the discuise?

*waits to be shot down*
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Old 01-07-2007, 11:38 PM   #246
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Quote:
Originally Posted by Paft
So many petty questions, give it a rest. ; ) Clean your eyes before you watch the video. Is it totally unbearable not knowing the in's and out's of everything? All (minor) queries will be answered upon playing.
If you weren't at all curious as to how some of this shit works then I don't know why you keep posting.

Actually I'm not sure why you keep posting anyway, if you exist only to be contrary and are repeatedly shot down.
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Old 01-07-2007, 11:47 PM   #247
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Shh Circ.
Anyways, I wanted to point out something about the maps. At the very beginning of the FF development, I remember getting impressed at the detail and beauty of the maps. Now, I think it is lacking a bit. I don't really know how to explain it but they just don't look that good anymore (aka: shutdown2, especially in the train area, it is lacking something....yard too / front base). Also, when are we going to see the other maps? All we really get is the same... sd2, well, push, and cz2. *Yawn*
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Old 01-08-2007, 12:22 AM   #248
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Wonderful Job!
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Old 01-08-2007, 12:45 AM   #249
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Quote:
Originally Posted by SaberWolf
That made me giggle, I don't know why, but it did.

The only thing that I don't love is that the spy drops a random dead model when he cloaks. Maybe if he lost the discuise when he cloaks? As if throwing down his discuise to look like a dead body? And silent cloaks, since you don't do that, could keep the discuise?

*waits to be shot down*
As far as I could tell, there are 2 cloaks. One being where you drop the body w/ sound, another being just a straight cloak w/ no ragdoll dropping or death sound.
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Old 01-08-2007, 12:48 AM   #250
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indeed, its akin to feign and sfeign
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Old 01-08-2007, 01:45 AM   #251
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I am looking forward to playing Fortress Forever
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Old 01-08-2007, 04:29 AM   #252
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Can't help but to reply to this one. Awesome update guys, about time eh' Thanks for the awesome video team, and all the screenshots, good job with those Mervaka

I love the effects the most, like the tranq, conc, gas, etc. I am so looking forward to testing these on release day
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Old 01-08-2007, 04:33 AM   #253
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Quote:
Originally Posted by nodnarb
there is something like 10,000 different cross hares you can choose from.
AWESOME!

So... with that said, is there 10,000 different hwg to choose from as well? I am sorry, but I need to add to my con list that I am really not liking him. He looks more like a dork rather than a mean muthafugger. Perhaps it is just the hat. So how about 10,000 different hats to choose from?
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Old 01-08-2007, 04:44 AM   #254
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So when the spy feigns death and drops a ragdoll, he doesnt drop an ammo bag like a normal dead person would?
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Old 01-08-2007, 04:49 AM   #255
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Yeah, right now anyway. It's probably too obvious to keep it that way.
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Old 01-08-2007, 05:08 AM   #256
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idk if you already answered it, but how did you change the air movement of the game? Is it still like Source, where you can bunnyhop just by spamming jump, or did you modify it so you could bunnyhop like in the Quake engine?
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Old 01-08-2007, 05:29 AM   #257
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Quote:
Originally Posted by Circuitous
If you weren't at all curious as to how some of this shit works then I don't know why you keep posting.

Actually I'm not sure why you keep posting anyway, if you exist only to be contrary and are repeatedly shot down.
He's the Anti-Circuitous. You and he have to keep posting at a 1:1 ratio for a subspace bubble to properly form so the forums can go to Warp 8.

Quote:
Originally Posted by Jiggles
Yeah, right now anyway. It's probably too obvious to keep it that way.
Iunno about that, one of the challenges with feigning as a spy in TFC was tossing a bag right before you died in a convincing manner, but also not ON you (because your body would pick it up if it were too close, which was bullshit.) ):<
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Old 01-08-2007, 06:00 AM   #258
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Quote:
Originally Posted by AfterShock
So when the spy feigns death and drops a ragdoll, he doesnt drop an ammo bag like a normal dead person would?
when a spy in TFC feigns death he doesnt drop a bag
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Old 01-08-2007, 06:00 AM   #259
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You could just make a script that would have you toss a bag then feign. In fact, there was no reason NOT to use that script (if you didn't drop ammo on silent feign). So it's probably best that it drops the bag by default.
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Old 01-08-2007, 07:11 AM   #260
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I think the HW should look something like this. (Image linked to avoid a random picture in the update thread.)

Last edited by o_etzell; 01-08-2007 at 08:13 AM.
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