01-28-2008, 11:02 AM | #241 |
Interzone technican
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im just trying to find the logic behind those changes/tweaks ... i mean, in clanplay, where would you put a pyro instead of an soldier? i usually play pubs but participated an clan-practise last night, shutdown2, def-setup: 3 Solys 1 engi ... yet the pyro is weakend and the soly enhanced ... wheres the logic?
I think FF is supposed to be a team game, but when i watch offence-players: its just rushing, trying to find the hole, the time when a deffer left the spot, where is the team-play? there is no because the off-classes are too strong, they dont need to rely on a heavy class to destroy the sentry first, they just ignore it and conc by, or as medic destroy it themselves because they can ... yet the sentry is weakend and the conc-movement enhanced ... wheres the logic? |
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01-28-2008, 01:17 PM | #242 | |
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Ok well engys serve 2 purposes: EMP's and SG. they are damn good at what they do; they are weak by themselves, but what they build rivals an army. and as for eveyone whining about the caltrops - put a tampon in it and move on. you will learn to use the pad just the same as you did the caltrops. Man up and dont be scared to lose something you know how to use in trade for something that would be more beneficial. Last edited by Mortifer Soldat`ch; 01-28-2008 at 01:28 PM. |
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01-28-2008, 02:05 PM | #243 | |
Nothing left to believe in
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I'm not complaining for MY personal problems, I'm complaining for the players that will pick up the game for the first time and think "Wow this could be a cool class". But wait, my sentry goes down easy and it have the 2nd worst stats in the game. You can't just make a class available to people who are good at it. If that were the case, why redo any of it? We could've just kept it the same and moved toward the gameplay. By your point, my point was just as correct. There was no problem with the sentries, just a problem with the shitty offensive players. There just happened to be more of them complaining than there were engies that had issues. I was searching for an answer and it was given to me. Tracking issues have been addressed. That's fine. That's what I have asked for from the beginning. If the sentry can actually pick someone up now, I'm fine with the weakened state. It's a give and take that I was curious about but didn't see in any reports. You can't look at advancements in the game as something the players will "have to deal with" or "have to just get better at". That's the non-n00b friendly attitude that alot of people who gave up on the game complained about. |
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01-28-2008, 02:20 PM | #244 |
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This is why we can get 5 engies playing in some pub matches then? Because the sg sucks soo much?
No we get 5 engies playing because the class itself is easy to play for beginners. And rightly so a beginner shouldn't be able to keep his sg up as long as an experienced engy. In this patch we saw a slight decrease to the engy and some increases to the other defensive classes. Hopefully this might actually make some "newbie" who just purchased this game realize there's other fun initial classes to play other than the simplistic engineer. Thank god sg's didn't get beefed up, I seriously get tired of running into 4-5 of em in pub games. If they did get beefed up it would be all the more reason for someone not to switch from that class ever, and ignore every other class, because come on how easy is it to build an sg and have it aim for you? |
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01-28-2008, 02:29 PM | #245 | |
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01-28-2008, 02:48 PM | #246 | |
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01-28-2008, 03:02 PM | #247 |
in-game as Dr.Ainpipe
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i think w/ the tweaks in the demoman, soldier, and the hwguy heating thing removed, there's going to be some time needed to see how they will affect the defense, especially due to the increase in explosion radius and since now the hwguy can just spray his stuff once again w/o the need for tapping;
and although i usually see at least 3 engies on each team, i think the tweaks are going to affect whether someone wants to stay as engy or not, considering, the tweaks would make them a better choice in terms of adapting to situations(and mostly likely more frags), rather than the stationary sg; |
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01-28-2008, 03:11 PM | #248 |
Fortress Forever Staff
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tbh i love it when a load of noobs decide to play an army of engineers... just go spy and go for the world record number of sabotages in one go lol i love the complete confusion and PANIC in their eyes as they all try to clang their sg's while they get owned by them - again and again and again hehe
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01-28-2008, 04:56 PM | #249 | |
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01-28-2008, 05:08 PM | #250 |
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I think I may have misrepresented myself. I love the game, I really do. I'm not calling for a buffed engy, just not a useless one. If the tracking issues have been fixed, then fantastic, I have no complaints.
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01-28-2008, 05:12 PM | #251 | |||
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Vicious: I'm in agreement with you, I love engineer class and it sounds like it's becoming less worthwhile now.
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01-28-2008, 05:58 PM | #252 | |
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01-28-2008, 06:02 PM | #253 |
Nothing left to believe in
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But they don't add damage. If you don't believe me, go to ff_mulch. Have a medic stand in one spot, surround him with bags, and place an emp on him. Let it blow up and have him tell you what his hp and armor is.
Then have him reup his health and do it again, minus the bags. It's exactly the same. I couldn't believe it myself but we did it a few times with the same result regardless of the bags around him left by any class. No added bonus. You might wanna fix that. |
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01-28-2008, 06:24 PM | #254 | |
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01-28-2008, 06:36 PM | #255 | |
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01-28-2008, 07:11 PM | #256 |
Its over nine thousands!!!
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Hammock is right, I played with HoldNToss today, and he's pretty badass engy.
EOT. |
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01-28-2008, 07:40 PM | #257 | |
Interzone technican
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01-28-2008, 07:48 PM | #258 | |
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Plus no matter how good someone is you can usually find someone better, I didn't say HoldN was the best engy, I was just saying if you want to see a good engy rarely loose sg, watch this guy when he's playing for real. |
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01-28-2008, 08:22 PM | #259 | |
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01-28-2008, 09:03 PM | #260 | ||
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I think the SG could use a little higher ROF, but that can be tweeked fairly easily. As for the changes the Pyro has undergone....trust me when I say he got something in return. Most people should like it. Also, understand that the Devs are more likely to give out information...as we Beta's are sworn to secrecy unless something has been mentioned first. 2.0 is fun as hell, and it's being worked on as quickly as possible.
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