01-28-2018, 02:05 AM | #2001 |
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DexterHaslem pushed 2 commits to fortressforever/fortressforever:beta
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01-28-2018, 02:12 AM | #2002 |
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DexterHaslem closed issue fortressforever/fortressforever#294 ('Steam Betas for major balance updates')
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01-28-2018, 06:52 AM | #2003 |
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BullyFF commented on issue fortressforever/fortressforever#345 ('Training's flamethrower section is outdated'):
If a lead Dev provides me with a script i can work on this asap.View on Github |
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01-28-2018, 09:04 AM | #2004 |
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squeek502 commented on issue fortressforever/fortressforever#345 ('Training's flamethrower section is outdated'):
**training.a_ft01**View on Github |
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01-28-2018, 12:49 PM | #2005 |
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doublah commented on issue fortressforever/fortressforever#345 ('Training's flamethrower section is outdated'):
Maybe secondary attack instead of special ability?View on Github |
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01-28-2018, 10:28 PM | #2006 |
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squeek502 commented on issue fortressforever/fortressforever#345 ('Training's flamethrower section is outdated'):
The in-game key binding screen says "Secondary / special attack", so something like that would probably make sense.View on Github |
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01-28-2018, 11:29 PM | #2007 |
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squeek502 commented on issue fortressforever/fortressforever#339 ('Tommygun'):
Note that this is pretty much the current situation with the tommy gun. Any map that wants to add it to the civ on spawn, or add it in the map as a pickup can do so. Not totally positive, but since https://github.com/fortressforever/fortressforever/pull/281 it may be possible to add weapon pickups...View on Github |
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01-29-2018, 02:36 AM | #2008 |
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MSTVD commented on issue fortressforever/fortressforever#339 ('Tommygun'):
I see, I think it would be cool to play around with as an idea.View on Github |
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02-02-2018, 05:33 AM | #2009 |
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squeek502 pushed 1 commit to fortressforever/git-svn-sync:master
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02-02-2018, 05:50 AM | #2010 |
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squeek502 created fortressforever/fortressforever-scripts:training-jetpack at 9179b7 (+1 new commit)
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02-02-2018, 05:51 AM | #2011 |
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squeek502 opened pull request fortressforever/fortressforever-scripts#68 ('Update training for jetpack (closes fortressforever/fortressforever#345)')
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02-02-2018, 12:13 PM | #2012 |
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MaxRideWizardLord commented on issue fortressforever/fortressforever#340 ('Make assists for suicides count as kill for assister'):
So much yes. Finally would punish noobsoldiers who just shoot rockets at wall at point blank just to get an instant refill after killing single medic. Would also make deathmatch\duel\mulch gamemode far more fair. I'd say the time limit should be minimum of about 7 seconds or so between the moment...View on Github |
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02-03-2018, 04:39 AM | #2013 |
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squeek502 closed issue fortressforever/fortressforever#345 ('Training's flamethrower section is outdated')
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02-03-2018, 04:39 AM | #2014 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#68 ('Update training for jetpack') from squeek502 to master
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02-03-2018, 04:39 AM | #2015 |
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squeek502 pushed 2 commits to fortressforever/fortressforever-scripts:master
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02-03-2018, 04:47 AM | #2016 |
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squeek502 pushed 1 commit to fortressforever/git-svn-sync:master
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02-04-2018, 09:05 PM | #2017 |
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DexterHaslem pushed 1 commit to fortressforever/fortressforever-scripts:master
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02-04-2018, 10:17 PM | #2018 |
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DexterHaslem created fortressforever/fortressforever:remove-old-version-check at 924fa5 (+1 new commit)
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02-04-2018, 10:18 PM | #2019 |
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DexterHaslem created fortressforever/fortressforever-scripts:remove-old-version-check at 5fa32a (+1 new commit)
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02-04-2018, 10:19 PM | #2020 |
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DexterHaslem opened pull request fortressforever/fortressforever#350 ('remove old version check code from pre-steam days')
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