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Old 03-04-2010, 01:51 PM   #11
Elmo
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Join Date: Jun 2007
Location: Birmingham, UK
Class/Position: Med Scout Solly
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'TOP'

current:
it's overpowered - at long/unlimited range
it's underpowered - close range
doesn't fit in with classes

argument: make close range better = improve 'AR' slot

argument: then too powerful over all, still has long range. nerf long range

*fits in with classes*

argument: no longer a sniper, you've killed sniper

argument: give him long range power

argument: then too powerful over all, better nerf the short range

GOTO 'TOP'

closing the thread. We'll deal with it as we see fit later down the line. This is going nowhere...
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Tags
argument, balance, long range, mechanics, sniper


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