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#11 |
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Gets tickled by FF
Fortress Forever Staff
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'TOP'
current: it's overpowered - at long/unlimited range it's underpowered - close range doesn't fit in with classes argument: make close range better = improve 'AR' slot argument: then too powerful over all, still has long range. nerf long range *fits in with classes* argument: no longer a sniper, you've killed sniper argument: give him long range power argument: then too powerful over all, better nerf the short range GOTO 'TOP' closing the thread. We'll deal with it as we see fit later down the line. This is going nowhere...
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Done: ff_monkey (remade) Done: ff_bases (remade) Doing: ff_warpath (2.5 release) Doing: ff_medieval (beta#99999999) |
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| Tags |
| argument, balance, long range, mechanics, sniper |
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