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Old 05-12-2005, 05:42 AM   #21
o_koochy
 
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conc_speed for FF! Hmm. A port would just be silly - a brand new map sounds better to me :D. But then again, so much work D:.

As for you Headz! Already using custom textures! Map looks nice, dammit I love that water :>.
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Old 05-12-2005, 06:12 AM   #22
o_qbaler
 
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headz!

I love you.

Can't wait to conc that man.


ah ff concmaps.. its what i live for!
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Old 05-12-2005, 04:07 PM   #23
o_headz
 
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ooOoOOoo, loads of nice comments, new screenshots in first post, more soon on new areas, so much different from my geforce4 to this pci-e 6600gt extreme edition, had to upgrade whole comp cus I couldent map on old system with source, especially since I couldent see all those nice directx 9 fx and hammer lagging with compile times to rival a 2 week holiday.

And I am amazed at the fps, think Ill add more detail as long as its over 100fps Ill be happy
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Old 05-12-2005, 08:39 PM   #24
o_buckshot enema[x7]
 
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How do those glowing lights look in game? They look irritating from the screenshots, but if they're not distracting in game then it's a nice effect.

It looks great in the first screenshot but it's blindingly bright in the others.
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Old 05-13-2005, 04:36 PM   #25
o_headz
 
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just env_lightglows

I have updated the 1 post screenshots and here is an avi of the bump maps and specular goings on, you will see the sprites fade when you get closer, I need to tweak them so not as bright and the walls are too shiney but will get there.

http://www.turtlemaps.com/misc/concheadz.avi

Its only 16 megs, so not too bad
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Old 05-22-2005, 07:24 AM   #26
o_jonny.gecko
 
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the avi is wicked..good stuff!
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Old 05-28-2005, 01:34 PM   #27
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Wow!
That looks awesome Headz!

Keep up the awesome work!
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Old 05-28-2005, 01:39 PM   #28
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heh brilliant maps.

I just hope, like someone else said, that you still can jump as far as in TF1.5 otherwise you'll have to adjust the measurements in your map..
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