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View Poll Results: Rock textures? | |||
nature/blendrockdirt007d (old screens) |
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54 | 38.03% |
de_dust/rockwall01 (new screens) |
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48 | 33.80% |
nature/rockwall009b (see hammer) |
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16 | 11.27% |
halflife/-*out_rk* (hl: source & hl1) |
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14 | 9.86% |
other (please specify in a post) |
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10 | 7.04% |
Voters: 142. You may not vote on this poll |
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#1 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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ff_badlands
The full map is ready, the only thing that needs to be done are the details, like good textures, props, lightning, skybox, ....
![]() The version of ff_badlands before retexturing ![]() Retextured overview ![]() The bright retextured entrance ![]() The bright interior more screenshots at: http://193.138.204.186/~sgware/index1200.php?p=media&cat=Map%20Screens&subdir=ff_ badlandsscrns Last edited by o_stino; 04-12-2006 at 07:20 AM. |
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#2 |
Join Date: Jun 2005
Location: Carlisle, UK
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Looks good, but the lighting does not match the sky at all and the map looks out of place.
Needs a 3D skybox as well. |
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#3 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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indeed, details
![]() skybox is the last thing i do, this sky texture is from half-life source, that explains the low quality, i'm trying to create a good one, but thats not easy i'm also waiting for the official team textures ![]() |
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#4 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
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The before retexturing looks so much better D:
Hope you find some good textures for it and the lighting looks way off~ Scale in some parts looks a bit off too :> Oh and turn up all graphics stuff before taking screenies (mainly AA and AF). |
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#5 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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Quote:
turning of the hud? |
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#6 |
Join Date: Jan 2005
Location: Work
Posts Rated Helpful 0 Times
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Setting your graphics to maximum settings, with anti-aliasing and AF (don't know what that is) turned on. It makes for some pretty screenshots.
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#7 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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don't think so, if i put anti aliasing on, i will get a very dark image (totaly black
![]() *EDIT* nope, i got that problem with v-sync |
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#8 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
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AF = Anisotropic Filtering
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#9 |
Join Date: Feb 2005
Location: Belgium
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are there console commands to toggle those ?
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#10 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
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They're in the options/video/advanced menu.
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#11 |
Join Date: Jan 2005
Location: Quebec, Canada
Posts Rated Helpful 0 Times
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I dunno- I liked the way the TFC Badlands were stuck in the canyon. This version makes it look like they're close to the top, and that the canyon is all soft edged. :/
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#12 |
Join Date: Jun 2005
Location: Brum.
Posts Rated Helpful 0 Times
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yeah make the canyon and the moat around the base look more like jagid rock and not so much like dirt
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#13 |
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
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The outdoor setting in the old screens was much better, currently, the map looks a bit empty and plain. The third screen shot shows this. Where as in the first screen, the setting looks more atmospheric and the building goes better with the grass texturing.
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#14 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
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Remember... badlands is actually a place in a desert type area. The overall feel of it should be 'hot' and muggy.
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#15 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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i changed the textures becouse lots of peoples asked to change them to a more canyon feeling, so i did it
![]() And the soft edges will be sharped, after i've found the right texture ![]() |
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#16 |
Join Date: Jan 2005
Location: Arkansas
Posts Rated Helpful 0 Times
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The third picture just does not feel right at all.
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#17 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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there was a wall in the right side of the 3rd screenie , with a high ramp a solly / medic could reach.
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#18 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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Looks like badlands in TFC which is good but It need some architectual details IMO
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#19 |
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
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wait, where is the entrance SG supposed to be now ?
looks good though |
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#20 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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Tough cant wait what Eat has for badlands.
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