02-07-2008, 09:01 PM | #21 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
Keep it up, looks very nice!
|
|
02-07-2008, 09:05 PM | #22 |
poops with both seats down
Fortress Forever Staff
|
Heres a few pics with spme updated lighting. I know I need to brighten it up a tad. I removed all previous pics so the thread wouldn't be bulked up with old images.
|
|
02-07-2008, 09:17 PM | #23 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
yeah definitely brighten it up, but I still say this is looking awesome!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
02-08-2008, 02:58 AM | #24 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
if youre stuck with lighting, try adding a few orangish lights here and there.
i find that adds some nice diversity when you're stuck. |
|
02-21-2008, 09:18 AM | #25 |
poops with both seats down
Fortress Forever Staff
|
Alright, I've been bogged down by schoolwork and stuff lately, but here is what I have so far (just the blue base).
Keep in mind that this is not complete. The doors are not final by any means, and the ladder to the sniper deck doesn't work. I used a piece of the lua from ff_epicenter for now to set the flag in the blue base blue. All criticism is welcome, so have a look if you want. The map is Reverse CTF, so Red team will bring their flag into the blue base and cap it in the back room(where the Red Logo is). Blue team takes the blue flag to the red base and caps on the blue logo in the back of the base. The bases consist of 2 entry rooms with 2 ways into the capture room. Each base has 2 spawn rooms. There are also 2 ways to get to the middle area. The alternate route uses a bridge over the midmap. There are no signs as of yet so try not and get lost. Yes, this map is big. Here ya go. http://trepid.net/redux/ff_returnblue2.zip |
|
02-21-2008, 04:30 PM | #26 |
Join Date: Jul 2007
Location: Upstate New York
Posts Rated Helpful 0 Times
|
yeah besides the obvious getting lost, i found that in the canyon there is one spot ..you can see blue base from this spot.. that you get a huge fps hit. i went from 260+ to 60-90, it doesnt really bother me, but someone else with a weaker system may be affected. other than that i really like the map
|
|
02-21-2008, 04:45 PM | #27 |
poops with both seats down
Fortress Forever Staff
|
Thanks, I ran with a fast vis/rad so speeds aren't very good. I know the spot you are talking about also I just need to get around to fix it,
|
|
03-04-2008, 04:53 PM | #28 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
release!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
03-05-2008, 04:26 AM | #29 |
poops with both seats down
Fortress Forever Staff
|
Progress has slowed due to school. I just got the signs up and stuff. Don't worry I am not quitting though. :P
|
|
05-13-2008, 03:53 AM | #30 |
poops with both seats down
Fortress Forever Staff
|
my apologies for being sort of MIA for awhile. It was a rough semester in school but today it ended.
The blue side is now complete, and am working on some soft of a lua to get this thing working correctly. All I need to do is finish that and flip the bases for a beta. |
|
05-13-2008, 04:23 AM | #31 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Downloading now, rest of post will follow after I look at the map.
... Okay, well, I definitely like the coloring of the map. I think you need to make more use of the deeper blues as it makes the base really come alive. Some more blue lights added in places, even for just an accent, will look a bit better I think (especially to offset the paler blue colors of the floor and pillars). Only thing I can think of to be added would be at that plank near the bridge. You can go from the plank to a nearby cliff. I think it would be nice if there was something on that cliff near the plank so you could trimp up to the bridge with it. Also, I know that the map is especially hard to navigate due to the lack of signsm but I found it a bit hard to distinguish some of the doors from one another. Some kind of decoration would be nice in a few places so there are more visual cues as to where you are. The big blue pillars, for instance, are a very nice touch and probably the first thing you see in that room. Not every room has an eyecatch like that and I can see someone getting lost or confused in the corridors, even with the signage. All that said, get back to work and finish this awesome map! *whip* *whip*
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
05-13-2008, 05:57 AM | #32 |
poops with both seats down
Fortress Forever Staff
|
The doors were all replaced. Those were just placeholders. The map has tons of signs also. I can't remember what all has changed since that last DL.
|
|
07-29-2009, 04:55 PM | #33 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
anything new redux?
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|