12-09-2006, 10:15 PM | #11 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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I don't know. I keep meaning to bug jiggles about that.
Holy crap, I've been working on this map for like 8 consecutive hours now! Soundscapes are in, although untested, the geometry is essentially finished, most of the bugs are worked out although none of the particle/sprite based effects (dust and steam) are working right. They don't show up or down't turn on or something. The 3D skybox works beautifully. On a funny side note, ALL of the 3D skybox is on the north side of the map. That's the only direction you can see out it, but you can see into it from all 3 areas which ties them all together in a realy cool way without raping the visleaves. That's where I'm planning to put the cactuses... er... cacti. I still have to mess with the skybox but ffs I cannot figure out how to use alpha in photoshop or paintshop. To do: Get the func_smokevolumes to work, fix a fucking stuipd lighting bug that's fuxoring the entire 3rd area, fix a slightly less stuipd fucking lighting bug that's minorly fuxoring the 1st area, clip/hint/areaportal and put in the FF ents. Then playtest ad-infinitum. This map is going to take a lot of work to balance. P.S. Tyrus: Yea! I'm actually on MSN now btw. (imagine that). |
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