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#1 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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ff_silo
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#2 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
Posts Rated Helpful 0 Times
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Looks neat, but It's hard to say if it'll be good. Fighting on little curvy platforms seems kinda bad to me.
And brighten it up, too dark. |
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#3 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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it was intended to be a vertical map, but most shall be the coridoors and rooms that people are familiar with. the top of the silo's a sort of door for HHing out with the flag, only if u fuck up u fall to your death :)
by the way if anyone knows how to remove the hud/weapon/crosshait let me know kthx :) |
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#4 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
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I'd comment, but Imageshack is not loading images for me
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#5 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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poo :/ hmm id mirror them elsewhere if anyone know another image hosting site with auto thumbnails?
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#6 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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I'm reminded of Goldeneye for the N64.
Man, I loved that level. |
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#7 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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yes its the inspiration for this level, well at least this room :p im converting hl2 textures to red/blue base textures as i go
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#8 |
Join Date: Jun 2005
Location: Adelaide, Australia
Posts Rated Helpful 0 Times
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It looks like a worthwhile idea. I don't know how well it will work because I haven't played on anything like it before - but I will happily give it a go.
Thanks for providing something different - and very interesting ![]() Cant wait to try it out. |
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#9 | |
Join Date: Apr 2005
Posts Rated Helpful 0 Times
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Quote:
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#10 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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hopefully the map structure will be an upside down U shape, two vertical pillars (the bases), with a no mans land like any other map. its an experiment more than anything gameplaywise
EDIT: thanks again for the comments :) |
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#11 |
Join Date: Feb 2005
Location: Tennessee
Posts Rated Helpful 0 Times
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Hey mervaka, check your pm!
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#12 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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yea i get email notification :p yes you can have the textures when im happy with them, theyre only 2 minute jobbies in photoshop for now though
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#13 |
Join Date: Apr 2005
Location: Hawaii
Posts Rated Helpful 0 Times
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I think you should make a custom sound for falling down that hole...
But other than that, I support your efforts with my compliments. |
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#14 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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LOL, the old HL1 falling death sound is the apitamy of all deaths
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#15 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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Nice!
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#16 |
Join Date: Jun 2005
Location: Saskatchewan
Posts Rated Helpful 0 Times
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think it would be cool.. till you get a team that getse like 4 engi and just set turrets/ dispensers everywear to block the pathway.. people would then have to either try and make it across or plummit to there death.
Either way it should look cool ![]() |
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#17 |
Join Date: Dec 2004
Location: New Zealand
Posts Rated Helpful 0 Times
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I can't comment on it much as theres not much to see D: Add a bit more to the map in terms of layout and I'll add it to the Production thread.
Wayyy too dark. |
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#18 | |
Join Date: Jun 2005
Location: Adelaide, Australia
Posts Rated Helpful 0 Times
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Quote:
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#19 |
Join Date: Jun 2005
Location: Brum.
Posts Rated Helpful 0 Times
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when making a silo shape map you will have to watch out obv for the map being too easy in the ways of being able to tripple conc to the top/straight to the flag, if indeed the flags will be up the top of the "u shape" however i like your thinking and i look forward to seeing more of the project, although i am always a fan of daylight and team colours in tfc.
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#20 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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no, its not one room :p the base layout is nearly finished though, and ive added a second silo with a closed roof as the flag room, and the action happens much lower down
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