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04-30-2006, 09:07 PM | #1 |
Join Date: Apr 2006
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Map requests
This is a request for any decent mapper (or a devteam mapper?) to port ETF/QWTF maps.
Most look rather plain even in ETF. But gameplay is nice, and could probably with some tweaks work in FF as well (like openfire made it's transition to Q3F/ETF). The ones I personally consider worthy of a 'life after' are in order: - lastresort - smartbases - cathedrals - japanc - hardcore - spring (hope ids gets time to port this though) For smaller games there is always: - zigzag - chaos Which are popular public maps. Or just fun 4 team action (the man responsible for well and rock made this map once upon a time for QWTF but then under the name spaz4): - spazball Would really rock if someone that know their way around mapping would take a look at any of these. |
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04-30-2006, 09:27 PM | #2 |
Join Date: Apr 2006
Location: NY
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good call on those maps, they are all very good. At the moment I don't have any HL2 mapping but I have done some mapping for duke nukem 3d! and a little work with q3 mapping.
However, I am going to learn Hammer for HL2 and get back into it. I'd personally like to remake cath if I had to choose one. So by the end of the week I'll start working on it. Might take me awhile but it'll get there! If I may make a map request of my own, it's an old one, but a good one. QWTF map called Town4, it's more of a just fun type map, with 3 different teams in a crazy city layout. Wild map back in the day. btw, I think chaos could be knocked out very quickly as well. It's such a small one, and there's not much to it. |
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04-30-2006, 09:58 PM | #3 | ||
Join Date: Apr 2006
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Quote:
Quote:
Yeah, chaos should be easy. So if anyone is looking for a quick map project, there you have it. |
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04-30-2006, 10:02 PM | #4 |
Join Date: Dec 2005
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I second JapanCastles, LastResort and Hardcore!!
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04-30-2006, 10:22 PM | #5 |
Join Date: Dec 2004
Location: Walsall,UK
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I always liked last_resort and stag, I know for sure these got tfc ports but never really took off, However i think that was mainly down to the crappy mapping rather than the maps themselves. Im sure with a few tweaks they could work well in FF.
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04-30-2006, 10:40 PM | #6 |
Join Date: Apr 2006
Location: NY
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ya all of these maps were classics for Q3F, and I don't see why they wouldn't work perfectly for FF.
Maybe I'll start with chaos, since it shouldn't take so long and would be easier for me to start with. So, chaos first, then I'll get to work on Cath. |
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04-30-2006, 10:42 PM | #7 | |
Join Date: Apr 2006
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Quote:
About stag, whilst I enjoyed that map in Q3F beta1, I just can't stomach it anymore (no offence to Leon who is a good mapper), just played it too much in the early days and it didn't work anywhere near as well in beta2. |
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05-09-2006, 06:40 PM | #8 |
Join Date: Jun 2005
Location: Texas
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Anyone else getting crashes when opening up the model viewer? I go to properties for a prop, click World Model or whatever, click browse and get an error. Am I missing something?
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05-10-2006, 12:39 AM | #9 |
Join Date: Apr 2006
Location: NY
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hmm nope, can't say I've had any problems with adding models yet. Just curious, but what type of prop are you trying to use?
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05-10-2006, 01:02 AM | #10 |
Join Date: Jun 2005
Location: Texas
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just static
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05-10-2006, 02:25 AM | #11 |
Join Date: Apr 2006
Location: NY
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hmmm odd. The only thing I can say to try to do would be to reset your hammer config file.
When you first run your source sdk there is the option to reset it. Give that a try I suppose. |
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05-10-2006, 05:00 AM | #12 |
Join Date: Jun 2005
Location: Texas
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Dunno, deleted local content for sdk and reloaded. Still crashes.
EDIT: Ok I played around for a little bit because I was bored. Anyways, yeah this is in no way indicative of what the map will look like, I was just seeing how close I could get the size/feel. Please ignore lighting and texturing, they're placeholders. Anyone else feeling like my version is too cramped? EDIT 2: Its lastresort btw. Picture 1 Picture 2 [original] vs. [new] Last edited by o_tennovan; 05-10-2006 at 07:59 AM. |
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