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Old 12-11-2007, 11:32 PM   #1
pF
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Viewmodels and attachments etc.

Hey everybody, i'm working on doing animations for the medkit viewmodel and i've run into problems getting the medkit to display in the game. A simple test animation displays correctly in the HL model viewer, but when i replace the standard medkit v_* files (and add slightly altered textures) with my compiled mdl stuff, there simply is no medkit to be seen in the game. Why is this? Do i need to have the bone structure set as 'child' to a certain default bone/attachment? Mistakes in the .qc file? What else could i be missing?

Thanks for any answers!
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Old 12-12-2007, 12:21 AM   #2
omen
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Its hard to guess, but if you'd send me the files i could have a look for you.
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Old 12-12-2007, 01:45 AM   #3
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coolness - i'm at work right now, so i can't send anything, but i'll take you up on that offer later. what files do you need? smd and qc, or preferably the original XSI file?
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Old 12-12-2007, 02:03 AM   #4
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Quote:
Originally Posted by -pF-
coolness - i'm at work right now, so i can't send anything, but i'll take you up on that offer later. what files do you need? smd and qc, or preferably the original XSI file?
smd file's and qc should do it!
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Old 12-13-2007, 01:32 AM   #5
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Hey omen - i've gotten a test animation to finally work in-game.. i think it was the missing $origin in the .qc, but to be honest i'm not really sure


Weird part is, only the medkit is moving, while the animation consists of tons more movement (fingers, wrists).. either i need to check my smd export options, or do some deep thinking!
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Old 12-13-2007, 01:49 AM   #6
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ok, cool
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Old 12-12-2007, 01:47 AM   #7
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try rotating each animation in the QC by 90 degrees

first try it -90 then 90 then if all else fails 180

Example

"$sequence Idle1 "Idle1" loop ACT_VM_IDLE 1 rotate -90 fps 30.00"
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