|
View Poll Results: Should the sniper be banned from CTF maps? | |||
Yes, the devs should remove the sniper class from CTF style maps altogether. | 17 | 16.67% | |
No, server admins should be the ones to make that decision. | 21 | 20.59% | |
No, the sniper class should stay exactly as is. | 23 | 22.55% | |
No, the sniper class should try to be improved by the devs to allow him to take on a better roll. | 41 | 40.20% | |
Voters: 102. You may not vote on this poll |
|
Thread Tools | Display Modes |
|
03-01-2008, 08:53 AM | #1 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Sniper: Removal from CTF maps?
People are always talking about the sniper class. It can certainly be an annoyance sometimes when you are trying your bestest to play capture the flag, however, it could also be argued that while the sniper class may not be that useful as far as defense is concerned, the sniper does has it's uses. Now, please read each poll answer carefully.
|
|
03-01-2008, 08:55 AM | #2 | |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
Quote:
But yeah I'm down for this
__________________
|
|
|
03-01-2008, 09:12 AM | #3 |
I got some bread, bitch
|
That is a dumb idea, really. I mean just because people get whiny about midmap snipers doesen't mean the class should be removed.. If snipers really become such a pain in the butt you should focus on making better maps with more alternate routes to the enemy base. That's right, I'm looking at you Aardvark!
|
|
03-01-2008, 09:49 AM | #4 |
Interzone technican
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
last-option, nobrainer, if the sniper is good enough to attract attention from the enemy team, then he plays a vaild role to pull pressure from the inbase-def. But the current sniper is ridiculous weak that he'll never be used in any clan-game.
|
|
03-01-2008, 09:53 AM | #5 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
The problem with the sniper is not that he's weak. Last I checked a 1-shot kill could never been considered a weakness. It's just that he's an annoyance and doesn't fit with the theme of the game. I'm all for molding the sniper around the game instead of having maps molded around the sniper.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
03-01-2008, 01:39 PM | #6 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
The reason why Sniper could be up for such a satisfying hanging is because majority of the time in TFC we could deal with any sniper (unless we're talking Rock2 - old skool!) via the simple grenade. Now its not possible to dismember that fellow class at all, and they are not so useless at close fight scenarios(they still aint great but theres a reason for it).
Class limits are bad unless its for a themed server. Any league that employs class limits is also cutting down the lesser informed or more inventive clans, and generally taking away some of the fun. TFC was about random situations.. random servers.. random camping etc etc etc. I think that whole tradition was what kept it going so long. |
|
03-01-2008, 08:27 PM | #7 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
|
03-16-2008, 11:02 PM | #8 | |
The Black Shield
Join Date: Mar 2008
Posts Rated Helpful 0 Times
|
Quote:
To piggy-back on this, the sniper has always been a SUPPORT class. NO DUH that some of you are saying the sniper doesn't have much of a role. We're talking about a class that has 50 light armor and only frag nades...you can't expect a class like that to deliver a major punch to a O or D objective. But one thing remains: his armament. The sniper serves the team best because he provides SUPPORT out in the main yard of a CTF map. Having someone watching your back out there really helps, because you can invade or defend bases a lot easier by slowing down the advance of the enemy. And if some of you are complaining about getting killed by sniper fire...TOUGHEN UP! That's the ways of war for ya. You're going to have to dodge it to survive, just like you always do in any DM situation. The sniper is a great class for CTF...and if you thought otherwise, you'd be better off playing arena DM, where snipers don't have a place LOL. So the sniper is team-friendly if you look at it in the right perspective. I believe the main reason why clans and leagues don't use them is because they want to focus more on an "AvD" style. Snipers, in that case, don't really serve well in sieges or siege defense. And there are some maps where they really don't do so well, but those probably include the smaller, more tight-fitting maps. |
|
|
03-02-2008, 10:07 AM | #9 | |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
|
Quote:
i've been thinking about how to do this (while also keeping the ppl who rly like the way the sniper works atm and in tfc as happy as possible) for a v long time now, and i've finally got an idea that i rly like, so i'll talk it over with shok sometime and see what he thinks. if everyone keeps thinking about it then i'm sure we can come up with something sweet eventually. Last edited by caesium; 03-02-2008 at 10:22 AM. |
|
|
03-02-2008, 11:17 AM | #10 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
looking at the bigger picture, i think we can apply this theory of looking at what classes we should allow for each gamemode, not just snipers in CTF. i'm down with the idea though.
|
|
03-02-2008, 12:28 PM | #11 |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
|
I think sniper matches with the CTF mode just fine. If someone's stealing something from your base and running away, you're going to radio the gun you have on top of the building to take him out.
Mold him after "The Usual Suspects" character Michael McManus, make him a good long distance guy, get rid of the "auto rifle" and give him a semi-powerful handgun that only has a bullet range EXTREMELY close to him, after that the bullet's have no effect. A sniper should never be terribly effective in semi-close combat. He should either be very far away, or have a hand-gun to your head. Scuzzy
__________________
"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
|
03-02-2008, 05:17 PM | #12 |
Retired FF Staff
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
snipers are weak, that one shot kill your talking about only works for medic, scout and engineer and demo
a full shot cant kill a pyro, soldier or HW after the nerf. maybe pyro but hitboxes still suck and always registers low anyway my pooint is, snipers arent as powerful as all the complainers whine about. they whine because they are dieing on route to flag. and last i checked, that was the idea of a ctf map. so if a sniper stops you, makes you respawn and try again, that gives the defense time to rebuild that sentry, or get grenade pack etc... just because clans dont use snipers, does not mean they are not useful. and lets not forget, public servers are for fun. and cnipers sure are fun to use. hell try using one in tf2. they are a pile of crap, impossible to control and not enough cover... one thing about ff is they kept what made the sniper so much fun from tfc. if they change that a lot of players will be sad. and i am all about getting rid of the ar, and even the nailgun, just give the sniper a pistol like people are saying. one that also gives bonus headshot damage, that would be the shit! |
|
03-02-2008, 05:30 PM | #13 |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
|
If both teams have a sniper than they are too busy killing each other to really defend.
|
|
03-02-2008, 05:50 PM | #14 |
Guest
Posts Rated Helpful 1 Times
|
sniper needs to be improved much, maybe not to qwtf-level, but right now hes a joke. Then make the pyro a counter-class, almost invincible against sniperbullets, and suddenly both classes have a right to exist.
|
|
03-02-2008, 05:54 PM | #15 | |
Useless
Retired FF Staff
|
Quote:
I'm still in favor of making the Sniper have an accurate, decent damage (super shotgun level) sniper rifle with a shorter charge time, lower overall damage, faster refire, and other bonuses for fully-charged shots. Something like stronger push, or a longer radiotag duration. Stuff that's been posted before, just combined in different ways.
__________________
Look at all those dead links. |
|
|
03-02-2008, 06:19 PM | #16 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
|
No but..
I personally at the moment have cr_sniper -1, but.. it should be a matter of server owners to decide that, cuse if u take that off sniper from all ctf maps from all the servers its gonna be a less newbie friendly game and we dont want that to hapened i think. Theres plenty of servrs around there.. its just a question of picking one that u like.. sniper on/sniper off/ no rules/clanstyle/ff on/ff off etc etc..
|
|
03-03-2008, 04:09 PM | #17 |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
|
I was gonna say, sniper is a good class. I dont like them and i dont play them, but think they add something to the game. Playing as a medic, its not as much fun if you have free run before you fly from your battlement. I dont believe for one minute that the sniper is ineffective on ctf maps. Ive known guys that could pick a person off out of the air on congestus, without being seen. Sniper definitely has a place on certain maps. Hunted being one of them. Even the classics..2 fort, Monkey, etc..dropdown..If the sniper is skilled enough, he can take out the enemies offence all by himself or at least a good portion. Of course, it depends on whether its 3vs3 or whatever. If he knows he got only 2 guys on o..He could consistently focus on one of the guys and hope that his D guarding the flag will pick up the other..he is only one player after all..Most of the time, you have 3 on d, 2 on O, am i right?? The sniper in conjunction with say a demo man and or solly, usually stalls the o team..pretty effective
|
|
03-05-2008, 10:47 PM | #18 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Only thing I hate about the sniper is sniper wars. When I pick sniper class I want to take out SGs that may be in view or to try and shoot down and escaping flag capper and to slow down the offense if possible. But its always been like this in FF and TFC where you will constantly be distracted by the other sniper and end up in those boring sniper wars. I especially hate it in well/2fort/aardvark.
I was going to say implement a way that makes sniper wars less common so they could focus on the battlefield, but that would just make people whine more. |
|
03-02-2008, 08:35 PM | #19 | ||
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
Here's my suggestion (from the beta forums): Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
||
|
03-03-2008, 08:16 AM | #20 | |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
|
Quote:
You should realize, that when people download FF, as a TF mod, they expect a TF theme and that includes sniper "annoying" and all. Thats because those of us who didn't whine on the keyboard about snipers but instead learned how to be sniper or deal with them, developed skills in the process and have had fun doing it. The push here with this dev group seems to be to make the most pansy sniper class seen in any TF mod ever, and for players who play sniper or anti-sniper, that flattens this game for us. I know from in-game that some of the people in beta testing are extremist anti-snipers. How the 2.0 sniper class ever passed beta, and still has not been patched yet, just makes it look like this group will never produce a TF-worthy sniper class. Squeek's comment here just reiterates that. The only suggestion I would make to this group is disable sniper by default on the server package, but leave in the 1.11 sniper with a method for a server admin to enable it. I'm sure someone out there will host a decent pub server with it enabled so those of us who like that aspect of TF/FF can have our fun, and the rest of the clan people don't have to get all your knickers up in a twist because of enemy snipers. |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|