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05-26-2006, 02:05 AM | #1 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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ff_barren (Last SS update 23.01.07 dd.mm.yy)
Again when I was über tired I made up something that could work on paper. I have not started making it yet though.
The gameplay is warpath like, and the look of it too, but belive it or not is almost nothing like warpath. It's desert with lots of cliffs. I have also tried to place some rocks so that it wont turn in to sniper heaven. There are 5 flags in the map. 1 Red-HQ 2 Red-Bunker type of pre-base 3 Neutral-Factory type of worthless peace of shit in the middle of the desert 4 Blue-Bunker type of pre-base 5 Blue-HQ I have drawn nice overview of the maps other side (mirror it and you have full map) and I'll post it as soon as I get chance. If I dont, I'll take crappy digicam pic of it. I think it'll be great, but that is just me talking. Ummm... ok... cya or something... I really dont know how to end this post... Btw what do you guys think of the name? I tried to find synonyms for desert so barren sounded pretty rough name for this map. UPDATE #1 04.06.2006 (dd.mm.yyyy) Note: Textures aint final. Brushes you will see arent completely final! This computer cant run with every whistle on, so the map doesnt look so good on that side This is the red spawn. I'll wait for the FF offical and proper team textures so dont ask or menton it. And I know about the light bug there, and Im fixing it Oh and I dont like the skybox either. UPDATE #2 11.06.2006 (dd.mm.yyyy) Note: HardDrive got fucked, so this is a new version! I whipped up some screenshots. (If you wonder that sign that is black atm because of the block light brush, it will be "This (crappy) map was made by Donny aka EvilSeeD" sign) The building you see is just for eye candy, I like to make people see where they got inside the map, I know it's dumb since this is just a game but I always wondered about it :P I dont think I have to explane this one. It's the exit door which leads to the "play area". and the grey dev texture blocks, they are for the cap point tracking, to see how badly your team is getting owned or other way :P) UPDATE #3 08.01.2007 (dd.mm.yyyy) Old map got owned, by me. New style at works. This is to prove you that Im not fucking with you Hammer is also being a bitch with the burshes. UPDATE #4 09.01.2007 (dd.mm.yyyy) Had to re-do some blocks to stop grinding my gears, had to re-desing few places, had to add few ugly things to make your gears grind, had to add another pipez0r clusterz0r to get more whinez0r It's still not finished but I'll leave it like that for now and start working on capure point 1. Anyways: If you are wondering what's the black wall of death in front of the spawn, it's where there will be box that I made it, so players can spam my inbox how much it sucks donkey balls instead of the server admins. UPDATE #5 23.01.2007 (dd.mm.yyyy) Im not dead! To proof: The images show the enterance to the red control point 1 (Blue team has CP 5 as HQ). I have pretty slick desing in my head on how the base will be and I think you'll drool over your keyboards when Im done with it This is the farest I have been with this map, and I must say Im pleased with the results even it's beta quality that Im currently leaving behind. Last edited by o_donny; 01-23-2007 at 03:04 PM. |
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05-26-2006, 02:10 AM | #2 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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I think the name never matters but Yeah Takes pics of the drawings
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05-26-2006, 03:18 AM | #3 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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My words didnt do much tribute to this simple map, so let this picture show you: Are you bad enough of mo'fo to click me?
I felt like seksual pretador while I raped the drawning with photoshop. I also tried to show where the sand is up higher with the lighter colour. The poo brown aint poo, it's big ass rock wall thing. And I can read your mind: Yes, the conc and sniper guys are having a field trip as much as we hate 'em |
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05-26-2006, 03:32 AM | #4 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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The base thingy in the middle could be really cool. I think warpath had some problems with the middle being a bit too open so it'll be interesting to see how this changes things.
The name is good too. |
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05-26-2006, 03:38 AM | #5 | |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Quote:
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05-26-2006, 03:53 AM | #6 |
Useless
Retired FF Staff
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__________________
Look at all those dead links. |
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05-26-2006, 04:01 AM | #7 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Yeah map doesn't make sense now.
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01-08-2007, 12:12 PM | #8 |
Join Date: Dec 2005
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Haha I remember seeing this shot and getting inspired to go nuts with architecture, now I think I see a touch of my own "style" (term used very loosely) used here, it almost brings a tear of joy to my eye to know somene is getting use out of my bevelled arches tutorial Its looking very good, I like those barrel shaped sections. I think it will look awesome once youve displacementified this area.
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01-08-2007, 12:32 PM | #9 | |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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I hate when the bevelled stuff get's fucked but with your tutorial, 80% of them actully work when I do it! Im stunned to hear that this map got you going. Wow |
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01-08-2007, 12:38 PM | #10 |
Join Date: Jun 2006
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Hate to stray off-topic here, but where is this tutorial you speak of?
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01-08-2007, 12:40 PM | #11 | |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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Somewhere around the end, but not too soon. Scroll down when you see the bridge picture, if I remember right it's close. |
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