Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 12-01-2013, 05:05 PM   #1
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
Multi Rail Bounce Kill Icons

I think there should be 3 kill icons for rail gun.

no bounce (current), single bounce, double bounce, and explosion area of effect from a fully charged shot.

Perhaps just put little numbers and a tiny explosion in the lower right hand corner of the icon?

Is this feasible? Does the kill icon system detect the number of bounces?

Last edited by XPelargos; 12-01-2013 at 05:32 PM.
XPelargos is offline   Reply With Quote


2 members found this post helpful.
Old 12-01-2013, 05:25 PM   #2
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
Also airshot icons.

WHOA! Airshot
XPelargos is offline   Reply With Quote


1 members found this post helpful.
Old 12-01-2013, 07:37 PM   #3
the_cake
Beta Tester
 
Join Date: Jul 2008
Posts Rated Helpful 144 Times
They did the airshot thing in tfc with a mod. It would also give a distance score. Dunno if possible in source.
the_cake is offline   Reply With Quote


1 members found this post helpful.
Old 12-01-2013, 08:47 PM   #4
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
I was your 69th helpful post rater.

Just saying.
XPelargos is offline   Reply With Quote


Old 12-01-2013, 09:12 PM   #5
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Good ideas.

What would the airshot requirements be? Direct hit only? Target needs to be a certain number of units above the ground?
__________________
#FF.Pickup ยค Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


1 members found this post helpful.
Old 12-01-2013, 09:24 PM   #6
Headz
 
Headz's Avatar
 
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
Also 1 in 100 charged shots should bounce around forever until it kills someone or 2 mins are up which ever is first, if it does not kill then the engy dies :P the idea of a loose cannon sounds fun
__________________
Compile error:
Leaf portal saw into Cluster Phuck
Headz is offline   Reply With Quote


Old 12-01-2013, 09:34 PM   #7
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
Quote:
Originally Posted by squeek. View Post
Good ideas.

What would the airshot requirements be? Direct hit only? Target needs to be a certain number of units above the ground?
Direct hit and needs to be at least 3 bodylengths above the ground I'd say.

Is the length meter possible? Or would making a thousand different kill icons make that prohibitive?
XPelargos is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:52 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.