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07-07-2005, 04:58 PM | #1 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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ff_silo
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07-07-2005, 05:03 PM | #2 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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Looks neat, but It's hard to say if it'll be good. Fighting on little curvy platforms seems kinda bad to me.
And brighten it up, too dark. |
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07-07-2005, 05:05 PM | #3 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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it was intended to be a vertical map, but most shall be the coridoors and rooms that people are familiar with. the top of the silo's a sort of door for HHing out with the flag, only if u fuck up u fall to your death :)
by the way if anyone knows how to remove the hud/weapon/crosshait let me know kthx :) |
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07-07-2005, 05:15 PM | #4 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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I'd comment, but Imageshack is not loading images for me
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07-07-2005, 05:38 PM | #5 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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poo :/ hmm id mirror them elsewhere if anyone know another image hosting site with auto thumbnails?
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07-07-2005, 06:21 PM | #6 |
Join Date: Feb 2005
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I'm reminded of Goldeneye for the N64.
Man, I loved that level. |
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07-07-2005, 06:29 PM | #7 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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yes its the inspiration for this level, well at least this room :p im converting hl2 textures to red/blue base textures as i go
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07-07-2005, 07:30 PM | #8 |
Join Date: Jun 2005
Location: Adelaide, Australia
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It looks like a worthwhile idea. I don't know how well it will work because I haven't played on anything like it before - but I will happily give it a go.
Thanks for providing something different - and very interesting Cant wait to try it out. |
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07-07-2005, 07:41 PM | #9 | |
Join Date: Apr 2005
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Quote:
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07-07-2005, 07:52 PM | #10 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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hopefully the map structure will be an upside down U shape, two vertical pillars (the bases), with a no mans land like any other map. its an experiment more than anything gameplaywise
EDIT: thanks again for the comments :) |
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07-07-2005, 10:20 PM | #11 |
Join Date: Feb 2005
Location: Tennessee
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Hey mervaka, check your pm!
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07-07-2005, 10:25 PM | #12 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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yea i get email notification :p yes you can have the textures when im happy with them, theyre only 2 minute jobbies in photoshop for now though
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07-07-2005, 10:27 PM | #13 |
Join Date: Apr 2005
Location: Hawaii
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I think you should make a custom sound for falling down that hole...
But other than that, I support your efforts with my compliments. |
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07-07-2005, 11:38 PM | #14 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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LOL, the old HL1 falling death sound is the apitamy of all deaths
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07-07-2005, 11:51 PM | #15 |
Join Date: Feb 2005
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Nice!
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07-08-2005, 01:58 AM | #16 |
Join Date: Jun 2005
Location: Saskatchewan
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think it would be cool.. till you get a team that getse like 4 engi and just set turrets/ dispensers everywear to block the pathway.. people would then have to either try and make it across or plummit to there death.
Either way it should look cool you ever want an offical tester.. i could be one... |
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07-08-2005, 07:25 AM | #17 |
Join Date: Dec 2004
Location: New Zealand
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I can't comment on it much as theres not much to see D: Add a bit more to the map in terms of layout and I'll add it to the Production thread.
Wayyy too dark. |
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07-08-2005, 09:29 AM | #18 | |
Join Date: Jun 2005
Location: Adelaide, Australia
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Quote:
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07-08-2005, 02:22 PM | #19 |
Join Date: Jun 2005
Location: Brum.
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when making a silo shape map you will have to watch out obv for the map being too easy in the ways of being able to tripple conc to the top/straight to the flag, if indeed the flags will be up the top of the "u shape" however i like your thinking and i look forward to seeing more of the project, although i am always a fan of daylight and team colours in tfc.
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07-08-2005, 04:34 PM | #20 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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no, its not one room :p the base layout is nearly finished though, and ive added a second silo with a closed roof as the flag room, and the action happens much lower down
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