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#1 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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UGC FF - The good, the bad, the ugly!
Mkay people...seeing as I have been completely off the grid for god knows how long. I wanted to touch base with the competitive community and see what feedback you all have regarding the UGC FF division. From the looks of it I see that most of the admins that took my place couldn't take it and quit (jk...but seriously what happened there?), and I know that the general feeling toward it is probably about what it was when I left, but I know that it can't all be bad...and I know that it can and will work out!! Especially now that I'm back!
So lemme have it guys...what did you like, hate, wanna see happen that did / didn't. What changes to FF do you think are totally being messed up / missed. What is happening with other leagues that you think UGC could benefit from adapting or looking at...etc. * Be warned this is not an open invitation to be disrespectful and / or a license to flame. Keep it clean and be helpful or I will gladly hand out infractions for doing so. I need practice with this new system anyway ![]() but by all means please speak your mind ![]()
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#2 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Hmm Well we need one that communicates well with clan leaders (sorry infy) and one that is not biased (sorry illo).
We need one that dedicates and shows interest in UGC League for FF. Something we have no had since you left Satan. That is pretty much it on issues with past Admins
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#3 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
From attempting to run a 4v4/2v2 league, I found that the teams don't take an active enough role in leagues to make them successful. I don't know if that's true or not, but it's what I thought.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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#4 | |
el duke.
Join Date: Mar 2007
Class/Position: spy evryfring & med. Posts Rated Helpful 0 Times
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Quote:
You can have the best admin for any league, but if you don't have the active interest within teams to play then you're just shit out of luck. Also which was the problem at the end stages of TFC shortly before TF2/FF came out. Teams and people just lost interest. Last edited by elwood; 06-20-2009 at 06:39 PM. |
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#5 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
also <3 infy!!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 06-20-2009 at 11:54 PM. |
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#6 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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I failed.
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#7 | |||
D&A Member
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Well.. various things happened with me.. but squeek pretty much says it all.. Id tell all the leaders to check the leaders forum and about 2-3 teams would out of the 8 or so. Also running 3 ladders is no party even if it is during the summer. Lack of people showing up never helped. Overall on my half lack of time management and inexperience didnt help. Oh and of course computer crapping out for a good 2 weeks doesnt help at all
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#8 | ||
Supa-leet-cap-a-cop
Join Date: Apr 2008
Posts Rated Helpful 0 Times
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Quote:
![]() The community is... how can I say this nicely.. not good. Quote:
Anyway, I never had a problem with UGC admins when I played. the only downfall on their end that I can think of was putting up the schedule late sometimes. Other than that it's the clans that made my interest in UGC slowly but surely die. |
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#9 |
Regular or Menthol?
Join Date: Sep 2007
Location: Central MI
Affiliations: :e0: .o` Posts Rated Helpful 0 Times
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A lot of FF's players just don't play as consistently as TFC's, whether they lose interest or are generally an older crowd and have busier lives. That, and the fact that there are generally more fps selections out there, especially from Valve ( not turning this into a why-ff-dead debate, just for competitive purposes ).
I think league play should wait until a big patch with some more exposure comes along so it can scoop up a few more consistent players, whenever that may be.
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I'll blow a hole in your face, then go inside and sleep like a baby. Walt Kowalski ---------------------------------------------------------------------------------------- : Mulch_faf (WIP) : FF_Sahara_b1 : |
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#10 |
[DGAF]
Join Date: Apr 2009
Posts Rated Helpful 1 Times
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yep what squeek said. I am currently running http://www.ultimatemulchers.com/ and it was originally intended for just MULCH but then people wanted more and I provided but just not enough interest but I am trying. Come check us out!! Plus with squeeks league and UGC down I figured I could fill the void :P
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#11 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Exactly, Maybe once 2.4 or OB comes out then we will get a bunch of new players that hopefully will be interested in league plays.
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#12 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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cool...keep it coming, this stuff definitely helps.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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