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Old 01-19-2005, 01:23 PM   #2
o_eat
 
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Join Date: Dec 2004
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Not a bad idea. I think a train going round in circles wouldnt be a good because the assassins would spend a lot of time running from the spawn points to where the train is. Maybe having a starting location where the prez and his defenders board the train and set up their defences, then after a minute or so the train leaves the station. The track could weave its way through some scenery and buildings and then the prez gets off at the end station. There could be objectives for the assassins to do to slow the train down such as changing the points so the train takes a longer route, detting some rocks that block the track until the defenders have cleared them etc. A great new feature of the HL2 entity system is that you can parent one entity to the other. This means you could have a big machine gun on the front of your train, something that wasnt possible in HL1.

It could be great but I think the balance of making it fun would involve making sure the assassins didnt spend most of their time running around trying to get near the train.

Another big issue could be how the engine handles large moving objects. Im not sure it would be able to handle 8 people standing on a complex moving object so that would be the 1st thing to test so that a lot of hard work doesnt go to waste on a laggy map no one would play!
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