The classes with heavy armor (Soldier, HWGuy) take 20% to health, 80% to armor.
Medium armor (Engineer, Medic, Pyro, Demo) take 40% to health, 60% to armor.
Light armor (Scout, Sniper, Spy) is 70% health, 30% armor.
In other words, damages are the same (Frags do 95), but on heavier classes more of that goes to armor.
With this in mind, if you try weapons on classes with no armor, you'll get their exact damages. From there you can do the math, and 99% of the time it'll be correct.
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Look at all those dead links.
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