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Old 05-22-2016, 03:57 PM   #98
FF_Team
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Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF pushed 15 commits to fortressforever/fortressforever:beta

  • 4efeaa squeek502: 'Added ff_weapon_jumpdown (scout movement weapon attempt). (cherry picked from commit...'
  • 5692fe squeek502: 'Fixed not switching away from the weapon if you hold fire and run out of ammo. (cherry picked from...'
  • c3cfe7 squeek502: 'Added an effect to the jumpdown. TODO: Make it show to the client doing the shooting. (cherry...'
  • b507d8 AfterShockFF: 'Scout gets jumpdown weapon out after building a jumppad. (cherry picked from commit...'
  • f04907 AfterShockFF: 'Scout jumpdown weapon: Crosshair bar now green when it's full. (cherry picked from commit...'
  • 590284 squeek502: 'Jumpdown pushes a standard horizontal amount no matter how far up/down you're looking (ignores...'
  • c93e10 squeek502: 'Made a lot of the jumpdown code shared. (cherry picked from commit...'
  • d1896a squeek502: 'Added cl_concaim_xhair 3 that flashes the trueaim crosshair when you shoot while conced. Added...'
  • 722510 : 'Jumpgun now starts fully charged on player spawn and doesn't lose charge when you build a jumppad....'
  • 619fe0 AdamWillden: 'Nothing changed. Removed GetLegacyAbsOrigin which just returned AbsOrigin. Removed GetWaistOrigin...'
  • c9bfd4 squeek502: 'Made jumpgun charge get the correct value while spectating someone in first-person mode. (cherry...'
  • 0dd656 squeek502: 'Rename jumpdown to jumpgun (not a good name, but it's at least a better codename)'
  • ddb886 squeek502: 'Review: Various cleanup of ff_weapon_jumpgun.cpp'
  • f188df AfterShockFF: 'Remove jumpgun cvars; change effect lifetime from 0.5 to 0.3'
  • 15938f AfterShockFF: 'Merge pull request #85 from fortressforever/features/scout-movement-weapon. Scout movement weapon'

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