Quote:
Originally Posted by Jay Mofo Mills
on a side note- These fucking engineers want invincible guns. YOUR GUN SHOULD GET DESTROYED. You still have a shotgun and railgun to back it up + an emp and 2 frags. That's a good amount of firepower. Just to be fair before any bitching/griping go play Offense as scout/med and make sure that YOU can "run right up to" a sentry gun and kill it. It's not THAT easy and it's frequent to encounter 3 fucking sg's on D.
Okay I'm done.
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Yes, your sentry should get destroyed, but its so fast that sometimes wrenching is futile. Theyre not suggesting a super sentry but something that can hold its own against offense. A good counter to an sg buff would be to move the build time from 3 BACK to 5 seconds, because, as chilledsanity has suggested, the sentry gun has become disposable.
Although a buffed sg would be a bitch when theres multiples. 2 sgs in a flag room as a scout or medic is just suicide.
Perhaps as more sentries are built, the lower the health/armor/buildtime could go for each consecutive sentry gun. IDK just a thought on how to counter balance it