Quote:
Originally Posted by Marxist
I can do this without much of a problem, editing vmts is relatively easy. Thanks for pointing that out though didn't think to do that when I was editting these to keep them seperate from regular flares.
Also what particle files are used by the rpg smoke? I can take a look and see if theres anything to be done about creating some 'trails' to accompany the flare.
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I don't think there are any particular files associated w/ the particle dealio. I think its all dynamically generated, which is why it was turning out to be a pain to mod. At least, I never found where the actual smoke was coming from. At one point, I had asked Aftershock to find it, and he basically came back w/ 'not much we can really do about it'.
There's nothing more I wanted to do than mod the smoke color, but sadly, seems we just might be at a limitation of Source. I really don't know enough about the particle engine source uses to even guess at how we could get around it.