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Old 12-01-2010, 03:43 PM   #24
Jay Mofo Mills
Jay|mOfO|Mills
Beta Tester
 
Join Date: Feb 2009
Location: Santa Fe, NM
Gametype: Snag the flag beotches
Posts Rated Helpful 8 Times
Sg salvaging and placement

To me the most important thing for the engineer is placement. AS FF stands now an engy also needs help w/stopping the defense BEFORE they get to the gun. Put your SG in a place where you can get around it easy but the Offense cant. When a nade comes near your gun run around and use your sg to block the blast while wrenching it. If it's a mirv I suggest dismantling your gun and moving it the bind I use is this-
bind (your key) "detdismantlesentry; wait; sentrygun"
pressing that will build a gun if you don't have one, blow it up if you do, and dismantle it if you're close enough.

on a side note- These fucking engineers want invincible guns. YOUR GUN SHOULD GET DESTROYED. You still have a shotgun and railgun to back it up + an emp and 2 frags. That's a good amount of firepower. Just to be fair before any bitching/griping go play Offense as scout/med and make sure that YOU can "run right up to" a sentry gun and kill it. It's not THAT easy and it's frequent to encounter 3 fucking sg's on D.
Okay I'm done.
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