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Old 04-14-2006, 11:33 PM   #110
o_nezumi
 
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Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Someone else suggested speed limiting to be hyperbolic in nature, similar to wind resistance, whereby the game would simulate a force in the opposite direction of your movement inversely proportional to your velocity. So, basically, there'd be a terminal velocity you could reach (After an infinite ammount of time :P). But this would be scaled up/down for faster/slower classes. I liked that idea.
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