Thread: Team Fortress 2
View Single Post
Old 04-25-2007, 06:23 PM   #339
Serik
 
Serik's Avatar
 
Join Date: Apr 2007
Location: Seattle, WA
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Narbleh
I hope Valve is taking notes. Add respawn delays and you get more me-oriented gaming where people care about their personal score even more than they otherwise would and take far less risks for the team. Not so good when the team is supposed to be the point of the game.
That's actually one of the things I love about TFC: the game subconsciously focuses on teamwork and fun by not having a respawn time and emphasis on K/D ratios. I can have a total shit score and still have fun . But in any other game I play, I feel like I’m not having a good time if my score sucks.

Now look at TF2 -- respawn times, a camera that shows who killed you, popups whenever some guy kills you several times in a row, etc. How again is this fostering teamwork? As you noted Narbleh, it will probably make the game more score-oriented.
Serik is offline   Reply With Quote