Quote:
Originally Posted by chilledsanity
Squeek: Those sound like awfully offense-oriented changes. I'm amazed people are having trouble taking out an unguarded SG as a medic, the supernailgun is evil against those. Not to mention they can conc-jump past them, which is my reasoning against wanting more air push. Air push prior to 2.0 was pretty strong, now I see scout just fly past SG's coming straight at them, with the air push barely even noticeable.
And as for throughly testing the changes, forgive me if I'm skeptical seeing as how hard 2.0 messed up defense for AvD maps.
|
If the SG becomes useless, we will undo the nerfs. Just calm down! Nothing has changed for certain yet. Nothing. I guess I see why the devs never wanted to post WIP changes on the general forums. Please just let it go now, though...