Thread: FF_Flare
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Old 05-31-2007, 09:22 PM   #36
BlisTer
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Join Date: Mar 2007
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search for lights.rad
If you're compiling into hl2dm, it should be under half-life 2 deathmatch\hl2mp
Open it with notepad or smt, you should see a few textures already. Follow their example and type the folder/texturename of the texture you want emitting lights. In the .vmt of that texture, there should be no env cubemap. Also the brush that it's applied on should be a world brush.

Try it and see if it works. If it doesn't, tell me where you're stuck.
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