Thread: (WIP) ff_komodo_a1 (CTF)
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Old 02-27-2013, 08:56 AM   #1
homie in reboks'
 
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Join Date: Jun 2011
Location: USA
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ff_komodo_a1 (CTF)

Hi,

I tried to make a smaller CTF map: 2v or possibly 3v. I haven't been mapping for very long so there are certainly mistakes: visual, optimization, technical, etc... .

I welcome any criticism and hope everyone enjoys my map.

Download Link: https://dl.dropbox.com/u/106003824/ff_komodo_a1.rar

Screenshots: https://dl.dropbox.com/u/106003824/K...creenshots.rar

Map Summary: One of the main gimmicks of the map is that there are various triggers, represented by the four team-colored hearts in each base, that deny a certain area and help stop the flow of the map.

Intentionally, these trigger "denies" were supposed to be more beneficial to the defense, but the offense could use them to their benefit as well.

The capture point in the yard is shared by both teams. The capture point deny can also kill players.

I tried to label certain screenshots so that you could see what the "denies" look like when they're used. I suppose the best way is to just check them out in game.

To Do:
+ Optimize the map.
+ Fix poorly aligned & misplaced textures.
+ Add to the overall detail of the map.
+ Smooth out any gameplay issues.

So, please let me know what you think or if the links above don't work.

Also, huge thanks to FDA and NeoNL for directly helping, and Squeek and Elmo for their indirect help.
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