01-14-2010, 12:16 PM
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#16
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BADASS
Join Date: Nov 2009
Location: Brazil
Class/Position: D Solly, O Med Gametype: kill.conc.cap Affiliations: [TALOS] Posts Rated Helpful 0 Times
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Quote:
Originally Posted by Marxist
I can do this without much of a problem, editing vmts is relatively easy. Thanks for pointing that out though didn't think to do that when I was editting these to keep them seperate from regular flares.
Also what particle files are used by the rpg smoke? I can take a look and see if theres anything to be done about creating some 'trails' to accompany the flare.
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That'd be great!
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