View Single Post
Old 03-15-2008, 05:46 PM   #10
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
One thing about occluders is they take up some CPU time because they have to check each model for visibility in real-time. Occluders can be turned on and off in the console with r_occlusion so you can easily compare the FPS with them on and off.

http://developer.valvesoftware.com/wiki/Func_occluder
__________________
Support FF:
Crazycarl is offline   Reply With Quote