Quote:
Originally Posted by MrMojo
heres a question: did you design the cap point inside the base rather than on the open part you can see in the first screenshot on purpose?
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feels like i have more room to make it stand out there inside. I can always reposition the capture entity if it proves to be too long a walk. ppl would be confused what the "altar" serves for then though.
Quote:
Originally Posted by tyrus
Actually, there are quite a few very talented mappers here including Stino, Bumgravy, Imbrifier and Nezumi, just to name a few off the top of my head. There are more but I'd have to look them up.
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i know, i saw some impressive work from them. when i said "out there" i meant it exactly like that: "not in here"
Quote:
Originally Posted by Own3r
Hi BlisTer
I am a little uncertain about the purple element in the dark blue version, would it be possible to find a compromise between the dark and the light shades?
The when you finalise the lighting you may want to change the blue wall textures to a more complimentary colour, presently you have saturated light on desaturated wall team colours.
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i agree about the blue light, a comprimise between the 2 is the aim.
i'll also look into the saturation.