Thread: FF_Flare
View Single Post
Old 02-06-2007, 08:14 PM   #9
o_blister
 
o_blister's Avatar
 
Join Date: Aug 2006
Location: Belgium
Posts Rated Helpful 0 Times
Quote:
Originally Posted by MrMojo
heres a question: did you design the cap point inside the base rather than on the open part you can see in the first screenshot on purpose?
feels like i have more room to make it stand out there inside. I can always reposition the capture entity if it proves to be too long a walk. ppl would be confused what the "altar" serves for then though.

Quote:
Originally Posted by tyrus
Actually, there are quite a few very talented mappers here including Stino, Bumgravy, Imbrifier and Nezumi, just to name a few off the top of my head. There are more but I'd have to look them up.
i know, i saw some impressive work from them. when i said "out there" i meant it exactly like that: "not in here"


Quote:
Originally Posted by Own3r
Hi BlisTer
I am a little uncertain about the purple element in the dark blue version, would it be possible to find a compromise between the dark and the light shades?

The when you finalise the lighting you may want to change the blue wall textures to a more complimentary colour, presently you have saturated light on desaturated wall team colours.
i agree about the blue light, a comprimise between the 2 is the aim.
i'll also look into the saturation.

Last edited by o_blister; 02-06-2007 at 08:20 PM.
o_blister is offline   Reply With Quote