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Old 07-21-2016, 05:28 PM   #22
oaties
 
Join Date: Nov 2010
Gametype: Capture the Flag
Posts Rated Helpful 38 Times
Quote:
Originally Posted by FDA_Approved View Post
I have pitched for a "sv_competitive" setting before. With such an svar we could do things like entirely remove jpads from pugs and comp matches. At the same time we could revert the jpad nerf for pubs, seeing as how jpads undeniably add to the ease of access and fun factor for new players in pubs.
I just want to add my opinion on competitive modes and settings for games - if you notice, the mark of what makes a competitive game popular as an esport is that public level gameplay and competitive gameplay are fairly similar - this allows for new players who are learning to bridge the gap between casual and competitive.

Look at league of legends - playing the game in normals, casually, is at its core the same as high level gameplay.. Same with games like Dota, CSGO (to an extent), and such.

Just as an example, look at TF2. It's just starting to get more competitive, but TF2 has always had a very difficult time become "established", because the competitive meta completely clashed with Valves design for the game (pretty sure valve still doesn't really "support" 6s).
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