The best idea I could come up with. I doubt the values are correct but the core idea is there.
CLASS ATTRIBUTES- Position: Defence
- Speed: 280
- Fragmentation Grenades: 1
- Special Grenades: 2
- Health: 90
- Armour: 110
- Armour Class: Medium
PRIMARY WEAPON- Type: Electronic Beam Projectile (~96/128 units in length)
- Projectile Speed: Approx. Engi Rail
- Rate Of Fire: 1.5s between shots
- Clip Size: ~4 Shots
- Reload time: ~1.5s (reload + shoot = 3 seconds)
- Damage: Approx. 2 shot scout, 3 shot med/spy/pyro
- Available Zoom: maybe none. maybe some. maybe same.
Attributes and expandable ideas- Charging occurs regardless of whether gun is wielded (so long as clip is not empty)
- SOFT deceleration to 75% of current speed upon being shot
- Increased damage with consecutive hits (~130%)
- Potential projectile length increase with distance travelled
- Projectile with length increases hit chance
- Potential Chain reaction affecting bunched players (lightening bolt style)
SPECIAL GRENADE- Type: Shock Gren
- Used in conjunction with primary weapon for increased damage and chain reaction radius
- Low Damage when used on own
- Reduced manoeuvrability/speed on being hit
SECONDARY WEAPON
Single or Super Shotty depending on how the rest works out
SUMMARISED THOUGHTS- 1 shot + infinite range combination is very bad
- give enemies a chance at getting closer to the sniper
- promote interaction between players
- reward those snipers who are more consistent (multiplier)
- slow enemies in reaching you without annoyance of leg shots
- give sniper a chance to fight closer enemies (super shotty)
- chain reaction lets the sniper handle more than one enemy while focussing on one