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Old 01-14-2010, 04:06 PM   #6
Elmo
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Fortress Forever Staff
 
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Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
The best idea I could come up with. I doubt the values are correct but the core idea is there.

CLASS ATTRIBUTES
  • Position: Defence
  • Speed: 280
  • Fragmentation Grenades: 1
  • Special Grenades: 2
  • Health: 90
  • Armour: 110
  • Armour Class: Medium

PRIMARY WEAPON
  • Type: Electronic Beam Projectile (~96/128 units in length)
  • Projectile Speed: Approx. Engi Rail
  • Rate Of Fire: 1.5s between shots
  • Clip Size: ~4 Shots
  • Reload time: ~1.5s (reload + shoot = 3 seconds)
  • Damage: Approx. 2 shot scout, 3 shot med/spy/pyro
  • Available Zoom: maybe none. maybe some. maybe same.

Attributes and expandable ideas
  • Charging occurs regardless of whether gun is wielded (so long as clip is not empty)
  • SOFT deceleration to 75% of current speed upon being shot
  • Increased damage with consecutive hits (~130%)
  • Potential projectile length increase with distance travelled
  • Projectile with length increases hit chance
  • Potential Chain reaction affecting bunched players (lightening bolt style)
SPECIAL GRENADE
  • Type: Shock Gren
  • Used in conjunction with primary weapon for increased damage and chain reaction radius
  • Low Damage when used on own
  • Reduced manoeuvrability/speed on being hit

SECONDARY WEAPON
Single or Super Shotty depending on how the rest works out

SUMMARISED THOUGHTS
  • 1 shot + infinite range combination is very bad
  • give enemies a chance at getting closer to the sniper
  • promote interaction between players
  • reward those snipers who are more consistent (multiplier)
  • slow enemies in reaching you without annoyance of leg shots
  • give sniper a chance to fight closer enemies (super shotty)
  • chain reaction lets the sniper handle more than one enemy while focussing on one
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Last edited by Elmo; 01-14-2010 at 04:45 PM.
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