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Old 01-13-2010, 08:41 PM   #2
Bridget
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Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
Position: Defense
Speed: 280
Secondary Grenade: None
Secondary Weapon: Single Shotgun
HP and Armor: 90 health, 100 armor
Main Weapon DMG Type: projectile based
Firerate: Probably variable, only until your preexisting projectile is gone
How Many Grenades: 1 fragmentation grenade
Damage: very weak splash damage, but high direct hit damage.


The weapon should work like in theory the Disc Launcher from Tribes, because I can't think of any other good example of a projectile based weapon used for sniping that doesn't suck. It should deal very poor splash damage, but deal high damage with direct hits. In addition, it should become more powerful the longer its projectile flies through the air, denying it any use at close range, and rewarding Snipers for long range accuracy. Here are some downsides:
  • Disc Launcher (come up with a name) is absolutely useless at close range.
  • Disc Launcher is not inherently powerful. You must use it well to make it such.
  • Disc Launcher is projectile based. You'd best learn to lead shots with it.
  • Rate of Fire limited to the distance you play at.
Class downsides go something like this:
  • Near useless at close range, 1 fragmentation grenade maximum.
  • Reliant on a super shotgun + crowbar for self defense.
  • Requires leading shots and prediction to hit enemies, not POINT 'n' CLICK hitscan.
  • Average usage at medium range, long range for 'pros'.

You can see the Tribes Disc Launcher here:
(protip: The view model is in the thumbnail.):

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