Thread: ffdev roll call
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Old 06-27-2014, 05:44 PM   #147
trepid_jon
Ray Ray Johnson
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Join Date: Feb 2005
Location: Dallas, TX
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Trying to find what made TFC fun, picking and choosing, that's fine, but it's one mode. If Valve is remaking TFC, great. I doubt they are though.

We have nothing to lose starting with TFC as a base. We can start with classic mode and branch off any way we want, including a pure FF remake and/or an FF reimagining. If we start with FF as a base for the remake, which FF are we using? What are the features? What gets tweaked? Cut? Added? There's too much to figure out and we already know from 10 years of FF development that we'll never please everyone and in fact, most people will move along because they came here for this Fortresss experience but got that Fortress experience.

One thing I learned from FF the first go around is that we kinda worried too much about what Valve might have been doing with TF2 and we never gave people a chance to play a more familiar TF game, we just took people down the FF rabbit hole with the most intense tunnel vision possible.

Starting with a known base and expanding from there is exactly the right thing to do now just as much as it would have been the right thing to do 10 years ago.
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