Raynian: Sounds like a fantastic changelog, it would address a lot of problems with it. My guess these values will either be ignored or else use 10-15% of your suggested values, making it practically irrelevant, but I'm cynical.
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Originally Posted by episkopos
To be honest I would find increased push really annoying.
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Interesting. So what's your opinion on every other fortress game made, where the sg has much more push?
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Originally Posted by Majesty
The demoman shouldn't get into range to use a mirv. The engineer must rely on a defensive class to stop the mirv attacker.
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Once upon a time in FF (and STILL in TFC), demomen DIDN'T get into range unless they had a clever approach, because the sg would push them back. The push has been weakened so much that demomen can literally walk up and deliver the mirv. That never used to happen before the changes.