Here's how I like to design improvements to games:
Problem phase
1. Identify a problem with the game
2. Agree with other people that the problem is a real problem
3. Agree with other people that the problem is an important problem
Requirements phase
4. Identify the multitude of approaches we could take to solving the problem, and describe the solution in terms of the fundamentals in how it should be solved
Design phase
5. Come up with concrete solutions which fit these requirements
6. Debate and Evaluate the suggested solutions
Skipping to 6 without doing at least 1 and 2 is a little futile.
Your chances of getting said changes implemented would be much improved if you at least state the problem you're trying to solve, and preferrably why this problem is important compared to the other problems right now.
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