Thread: *WIP* FF_Spit
View Single Post
Old 04-17-2006, 04:03 AM   #1
o_diepepsi
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
*WIP* FF_Spit

[4/18/2006]
I made a retardly large step towards finishing the map today. I got 95% of the layout (all but the 2 respawn rooms) put out in flooring.
I also shaped up the sniper nest, roof, pit room, and main hall to "lighting" status. Shaped up the ramp room, and connected basicly everything.

New Totals
Running % towards beta:
Flagroom : 75% (But I am prolly gonna redo it)
RampRoom : 10%
PitRoom(entrance) : 75%
Main Hall : 50%
Respawns : 14%
Battlements and Fortress Face : 63%
Sniper Nest : 94%
Outdoor Arena : 0%
Misc & Connecting Hallways : 62%
Total : 49%.. wow, an estimated 20% today... nice

Orginal TF1 Spit worldcraft view :
http://home.comcast.net/~berninghaus...t/spit_org.JPG
Ingame noclip of the remake layout :
http://home.comcast.net/~berninghaus.../www110000.jpg

[4/16/2006]
I am working on a remake for the map "Spit" by Phon, orginaly for Quake1 Team Fortress.

This map is a standard 2 Base CTF map, that was in the top 5 most played custom maps for Quake World Team Fortress back in the day.

My remake is going to stick to the general layout by Phon, and near the same look to the front of the fortress as the orginal map.

Pictures of the orginal (perhaps to jog your memory lol) can be found here :
http://www.planetfortress.com/jmcstfmapzone/spit.htm

Pictures I have up, of my work in progress can be found here:
http://www.diepepsi.com/FF_Spit

Mirror cause my free webhost hates me :
http://home.comcast.net/~berninghausen/FF_Spit
http://home.comcast.net/~berninghaus...t/www50000.jpg
http://home.comcast.net/~berninghaus...t/www50002.jpg
http://home.comcast.net/~berninghaus...t/www50003.jpg
http://home.comcast.net/~berninghaus...t/www50004.jpg
http://home.comcast.net/~berninghaus...t/www90000.jpg

I will try to update this every few days (depending on when I work on the map) and if I put off school and work enough, it should be done rather quick at this rate.

Running % towards beta:
Flagroom : 75% (But I am prolly gonna redo it)
RampRoom : 0%
PitRoom(entrance) : 75%
Main Hall : 3%
Respawns : 14%
Battlements and Fortress Face : 33%
Sniper Nest : 34%
Outdoor Arena : 0%
Misc & Connecting Hallways : 32%
Total : 29%

Last edited by o_diepepsi; 04-18-2006 at 08:08 AM.
o_diepepsi is offline   Reply With Quote