Quote:
Originally Posted by squeek.
But the map Lua always specifies the limit, even if it's just the default limit of 0. There might be a decent way to resolve conflicting class limits, but simply having the Lua setting take precedent is not the solution (especially if you want a Lua limit of 0 to override the server cvar settings, which would mean the server cvars would become useless).
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team:ForceClassLimit()?
This would also unbreak hunted on servers with a sniper limit.