Thread: (Request) Class Limiter
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Old 04-01-2014, 11:00 PM   #7
the_cake
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Join Date: Jul 2008
Posts Rated Helpful 144 Times
Quote:
Originally Posted by squeek. View Post
But the map Lua always specifies the limit, even if it's just the default limit of 0. There might be a decent way to resolve conflicting class limits, but simply having the Lua setting take precedent is not the solution (especially if you want a Lua limit of 0 to override the server cvar settings, which would mean the server cvars would become useless).
team:ForceClassLimit()?

This would also unbreak hunted on servers with a sniper limit.
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