Hey man ran around on the map, very impressive, you're best work yet. I love the texture work and the style and I feel like it pays homage to the original.
Two minor things I noticed and you've probably already noticed and fixed them for the next release.
Here you can see the spawn area from the respawn room window. If you put a brush under the spawn area and texture it with "tools\toolsoccluder" it will vis block the spawn area (you'll just see the sky behind it [I'm pretty sure])
In the same vein, in the upper spawn areas the light models are set on solid collisions ( I don't know if this is intentional or not, I noticed that in the rest of the map the light models are not solid).
Here is just a missed retexture.
Great work sir can't wait to play a pickup on this beast!