Quote:
Originally Posted by squeek.
That strikes me as a benefit, as it narrows the pyro's role and emphasizes his strengths/weaknesses more.
Pyro is a close-range, damage-over-time, heavy offense/hybrid. The single shotgun only muddies that role rather than clarify it.
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Sacrificing the usefulness of the class isn't worth emphasizing the class design. If your going for sending the message of it being close range anyway, its a shotgun. While the shotguns in this game are not exactly balanced like this, shotguns are very well recognized as close quarters weapons, and can quickly be picked up by a beginner as "ok, this class is all about up close and personal".
If a change like this is to be made, something else should be added to fill a different gap in utility that the pyro has.