View Single Post
Old 03-27-2015, 09:09 PM   #6
ArcticRevrus
 
Join Date: May 2009
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Quote:
Originally Posted by squeek. View Post
That strikes me as a benefit, as it narrows the pyro's role and emphasizes his strengths/weaknesses more.

Pyro is a close-range, damage-over-time, heavy offense/hybrid. The single shotgun only muddies that role rather than clarify it.
Sacrificing the usefulness of the class isn't worth emphasizing the class design. If your going for sending the message of it being close range anyway, its a shotgun. While the shotguns in this game are not exactly balanced like this, shotguns are very well recognized as close quarters weapons, and can quickly be picked up by a beginner as "ok, this class is all about up close and personal".

If a change like this is to be made, something else should be added to fill a different gap in utility that the pyro has.

Last edited by ArcticRevrus; 03-27-2015 at 09:12 PM.
ArcticRevrus is offline   Reply With Quote