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Old 02-25-2008, 02:38 AM   #12
squeek.
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Quote:
Originally Posted by Pon
I think it would be along the lines of:

Code:
player:AddEffect (kGas)
As for the protective suits.... that's probably the aukward bit.
Protective suits will probably use the same basic code that the flag uses. And it's spelled Auwquard.

And, the Gas effect thing requires 3 floats (numbers) after the effect tag, so I'm figuring out what each does right now.

Code:
player:AddEffect( EF.kGas, number, number, number )
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