Quote:
Originally Posted by Pon
I think it would be along the lines of:
Code:
player:AddEffect (kGas)
As for the protective suits.... that's probably the aukward bit.
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Protective suits will probably use the same basic code that the flag uses. And it's spelled Auwquard.
And, the Gas effect thing requires 3 floats (numbers) after the effect tag, so I'm figuring out what each does right now.
Code:
player:AddEffect( EF.kGas, number, number, number )