Quote:
Originally Posted by GiGaBiTe
They aren't.
All Quake lineage engines are 1 unit = 1 inch, you can even see it in the compile tool debug output.
Whoever made those measurements were confused about the player height being scaled to match the world instead of the other way around.
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HL2 seems to have complicated that. From
here:
Quote:
The 1 unit : 1 inch (or 12 unit = 1 foot) scale applies only to Human Character models (for reasons only known to Valve :/), not to Map geometry. For evidence see the Dev/ textures for doors, etc, in Hammer. The Hammer grid-snap increments also lend themselves to thinking of dimensions in terms of feet rather than inches, as they are simple multiples (or fractions) of 16 units. --Beeswax 12:19, 31 Jan 2008 (PST)
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