Thanks man.. If anyone else is interested quake players are 56 units high whilst half-life / Ff players are 72. If my math is correct scaling a quake map by a factor of 1.285 ( I used 1.3) will make the proportions right for Ff. but be warned only do the scaling just before each compile and keep a regular size working copy as scaling by odd numbers throws all the brushes off grid.
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