View Single Post
Old 02-16-2010, 02:39 PM   #38
xks
Exceedingly Correct.
 
xks's Avatar
 
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable
Gametype: QuakeLive CTF
Posts Rated Helpful 1 Times
Speed and Grenades are two key factors in giving offensive players an edge over their defensive opponents.

Whoever has the grenades will win eventually.

Offensive players can currently attack, use their grenades, die and be back attacking again (with more grenades) faster than the average defensive player can go to the nearest restock location, pick up a new bag of grenades (if it's even there) and return to their post.

Defenders simply cannot hope to cope with several attacking players who can do that.

Lets also not forget that the grenades themselves naturally favour the aggressor in their usage anyway. It's far easier for an offensive Medic to have a grenade primed and thrown into a defenders face than it is for that defender to do the reverse. At best most defending players will 'exchange' grenades with the attacking player.

If you want offensive balance you need to look at CTF in Quake 3 (or QL).

Everyone runs at the same speed, everyone has access to the same weapons, armour and powerups. If you want to cap you need to outsmart and outperform a guy who will always have more health/armour than you and who can run and move just as fast as you can.

To turn Q3CTF into FF on gameplay would simply require each dying player to spawn with a full stock of equipment and defending players to move 25% slower.

Right now FF resembles Basketball more than it resembles Football (Soccer to some of you).

There is defending in basketball, but it's a game that's skewed towards attacking as the routinely high scores for each team show. Everyone knows they will score a hatful of points in basketball, it doesn't change the game if your opponents score.

In football it's very different, it's not easy to score and it often changes the game when you do. It's delicately poised and one mistake or exceptional piece of skill/teamwork can unravel the opponents defence and result in a goal.

One of these games is tense, exciting, challenging, strategical and intensive, the other is a load of relentless and routine points farming.

FF is like basketball, Q3CTF/QLCTF is like football.

When someone caps against you in Quake, or in old TFC it used to be a big thing, it simply isn't in FF, it's routine.
xks is offline   Reply With Quote