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Old 11-28-2007, 08:19 AM   #141
EquilibriuM
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Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy
Gametype: ALL
Posts Rated Helpful 0 Times
Well didnt know really where to post this but since you guys pretty much the best at scripts and configs, i thought i post my Q here.
ok im using the decent fps config someone posted in the forum, but for some reason all models have this white glow to them. Someone told me changing
mat_bumpmap and mat_specular both to 0 or 1 i tried that but no result.
So maybe you guys could help me with this. Actually let me just paste what i got in my autoexec i think that will help alot more instead of me trying to explain. I think the sniper and soldier dont have the glow but all other classes do.


//Decent Looking FPS Config
//----------------------
//Email all questions or concerns to mattdelhey@comcast.net
//Re-name this config to "autoexec.cfg" to enable
clear
echo "***********************"
echo "Decent FPS Configuration v1.0 loaded"
echo "http://hosted.filefront.com/aosonic"
echo "Email any questions or concerns to mattdelhey@comcast.net"
echo "***********************"
// FPS Settings
// ----------------

//Cl_ Commands
rate "25000"
cl_cmdrate "101"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "0"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_phys_props_max "50"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_updaterate "101"

//Mat_ commands
mat_bloomscale "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_filterlightmaps "0"
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_picmip "0"
mat_reducefillrate "1"
mat_specular "0"
mat_vsync "0"
mat_antialias "0"
mat_monitorgamma "1.6"
mat_texture_limit "-1"
mat_fastnobump "1"
mat_fastspecular "1"
mat_forceaniso "0"
mat_trilinear "1"


//R_ Commands
r_fastzreject "1"
r_decals "300"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "0"
r_lightaverage "1"
r_lod "0"
r_maxdlights "32"
r_occlusion "1"
r_renderoverlayfragment "0"
r_rootlod "1"
r_shadows "1"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_teeth "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_worldlights "2"
r_worldlightmin "0.0002"
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky 0
//Rope_
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0.01"

//Miscellaneous
fps_max "101"
func_break_max_pieces "0"
gl_clear "1"
jpeg_quality "100"
mp_decals "300"
net_showevents "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
snd_flushasync
texture_budget_background_alpha "999
texture_budget_panel_height "0"
texture_budget_panel_width "0"
voice_enable "1"
voice_scale "1"
voice_modenable "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"

Also i made both autoexec and config.cfg read only.
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