It's always good to have new ideas! I don't quite know what you mean by having the command points parallel to each other as I am imagining one long road with command points as either side (which would be a bit silly) explain what you mean by this as I would think you would need to have command points well spaced to avoid the game being one big death match. Also I think you have to be very careful with creating maps with multiple aims as it's very confusing for newbs and it means the maps are never played properly on publics meaning the map has limited appeal.
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