Thread: (WIP) ff_Sunnyramps_b2
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Old 06-29-2013, 08:13 PM   #1
Peketrack
Beta Tester
 
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Join Date: Jun 2009
Location: Spain
Class/Position: Soldier Deff//Scout Off
Gametype: Capture the Flag
Affiliations: TeamSpain>> Forever Alone 0_o
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ff_Sunnyramps_b2

Hi guys! Finally after a long time i have time to do Sunnyramps_b2. It has been surprising to see that players really liked the map so that pushed me to start beta 2.
In this new version will be a new functional Lua. I can tell you that there will be class limit: No sniper, Engi will be limited (i dont know if to 1 or 2, i'll decide it after public testing), Hwguy limited to 1 and i'm studying if limit pyro or not.

Important changes:
1. New respawn. Now you respawn in a protected box and fell to a water platform to avoid falling damage. I'm trying to make a beter respawn protection, maybe in realeasing version this water will kill enemy team i dont know yet.
http://www.mediafire.com/view/evca2i...ps_b20000.jpg#
http://www.mediafire.com/view/mgjx2s...ps_b20008.jpg#
2. Optimized "flagrun". Now the half-pipes can be surfed and it works fine. Also i have remade the right part making a more useful ramps.
http://www.mediafire.com/view/hnxa1c...ps_b20001.jpg#
http://www.mediafire.com/view/bpb5rz...ps_b20006.jpg#
3. The most important change i think. Now there is water!! that connects the main ramps of both bases (this is the most fun part of the map). And finally there is no longer straight way to the enemy base. Instead that there is a strange brige that also makes harder to aim to the enemy base.
http://www.mediafire.com/view/1h1d69...ps_b20002.jpg#

I have to fix some blocks, fit some textures and make a proper Lua. I hope this version will be better that b1 and opinions are well recieved!

PD: If the graphics look poor that because its a low compilation for fast testing! Dont worry about that.
Beta 1 Post

Last edited by Peketrack; 06-29-2013 at 10:30 PM.
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