Just in case you don't know the subdivide function is awesome and is how I made the warpath map. Every edge should match up one to one else you'll get gaps. Matching edges two-to-one (two 128 brushes on a 256 brush) does work but you need to remember to sew it after using subdivide.
First thing first to see what it does is to make a block as a cube, do 64 or 128 square. Select it all and make it all displacement and with it all selected click the subdivide button. You now have a sphere! Whoop.
Next thing is make... the corner of a room (floor and two sides) match every edge one to one. So use 3 128x128x32 brushes for example. click the 3 faces and you'll get an inward curve.
I'm sure there are tutorials on subdividing somewhere but I never came across any. They're really good to shape the area and then you go along with the usual manipulation tool after.
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Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Last edited by Elmo; 03-24-2012 at 09:19 PM.
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