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Old 05-23-2007, 09:28 PM   #25
Imbrifer
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Join Date: Mar 2007
Location: Mad City, WI
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My door arches are made up of individual brushes, combined together to be a func_detail. It takes a lot of brushes, but most of the arches are inside, and I'm optimizing the map well so it shouldn't fark with anyones systems.

I'm using a lot of architectural displacements elsewhere, though, and I'm close to the limit (even though you cant tell from the screenies )
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